MoonRogue is a space themed, turn based puzzle game with some roguelike-ish elements, such as procedural level generation, items and permadeath.
- Control your character with the arrow keys. Escape key exits to the menu.
- Every move costs you oxygen, don't waste it!
- You can break rocks and attack the enemies with your plasma torch!
- Rocks often hide useful loot!
- Collect O2 containers to restore your oxygen levels.
- This is a turn-based game, you can move every turn, while the enemies move every second one. They chase you!
- If an enemy plays it's turn next to your character, it attacks you, and you lose oxygen. Try to avoid that!
Created with Duality2D. All artwork original.
- V1.1 - 2016.01.27.
- Added a menu system, which functions as a main and also as a pause menu.
- In the menu, music and sound effects can be turned ON/OFF.
- In the menu, the resolution can be changed, and fullscreen mode can be set.
- Before the update, every enemy moved in the same phase (in every odd turn), and they all had horizontal affinity (they tried to get into the player's column first). Now phase and affinity is assigned randomly.
- There's a new type of enemy.
- The player can now kill the enemies with the rock-cutter plasma torch.
- V1.2 - 2016.02.14.
- Added wait button.
- Stronger monsters now attack weaker ones.
- Added online highscore table.
- Added 1 static level element: Oxygen station.
- Added 3 passive items: Armor, Torch, Oxygen tank.
- Added 2 usable items: Grenade, Laser rifle.
- Implemented hint system.
- Experimental post-processing option.
- Several new sound effects.
- V1.3 - 2016.02.26.
- Now level exit is hidden under border rocks.
- Added static level element: Loot supply
- Added passive item: Radar.
- Oxygen indicator stripe added.
- V1.4 - 2016.07.16.
- Completely new level generation algorithm.
- Many graphics improvements including the morphing rock visuals.
- Multiple bugfixes.
- Improved soundtrack + new music track from Sol 5.